Frontier-grade data for large AI models
Expert-built visual data for vision-language and generative models. Brix finds the Top 1% and puts them to work on your training set.

Who we are
The AI-native talent infrastructure: global AI recruiting, global teams and Human Data in one system.
From growth-stage startups to public companies, across AI, engineering, data, design, operations and growth teams.
Incubated by top programs, building AI-native systems for AI-native companies
120+ · N. America · Europe · APAC · MENA · LATAM









AI models trained by Top 1% experts. We build agents to find them.
The scarce input isn't data volume. It's expert judgment.
Talent onboarded in days, not months
Recruiting agents and 1,000+ headhunters vet experts from 960M+ profiles. Your team starts within days.
Teams and pipelines stood up per industry
Film crews, game studios, creators, engineers: a dedicated team and pipeline for every vertical, tracked live in WorkViz.
Deep in visual and vision-language models
Video understanding, captioning, editing pairs, spatial and multi-view data. Expert-reviewed, every delivery.
Four data product lines
Product lines, flagship datasets and the model capabilities they support.
Video clips: livestreams & physics
Clips built around livestream interaction and physical phenomena, with complete events and synced audio.
Live commerce: products
Apparel showcase and narration, keeping the full host-product interaction.
Live commerce: hosts
Dialogue, live performance and audience-facing interaction.
Physics effects & phenomena
Scene effects, object motion and chain reactions.
Video clips: human performance & animals
Song and dance, real emotion, interaction and animal behavior, plus emotionally charged highlight moments of conflict and tension.
Video editing pairs
Edit themes include color, objects, product placement, animated text and VFX.
Recolor
Object swap
Product placement
Animated text
VFX
First-person ↔ third-person conversion
The same activity seen from different viewpoints, in solo, duo and group scenes.
1st
3rd
1st
3rd
1st
3rdFine-grained local image editing
Remove, replace, add and text edits, checked for target quality and preservation of unedited areas.

Edit instruction
Add a few dewdrops along the edge of the green leaf at top right; keep everything else unchanged.


Model output review
Droplet lighting direction and intensity mismatch, weak edge blending, background brightness altered.


Review after expert fix
Target edit, preservation, lighting consistency and blending all pass.
Portrait & lighting editing pairs
Real-shot original, reference and target images expressing changes in viewpoint, pose, tone, depth of field and lighting.
Reference viewpoint



Reference pose



Contrast




Lighting · pixel-aligned



Vlog editing traces
Real creators' footage choices, edit operations and version history, linked to source and final cut.
Rough cut → revision → final cut, each linked to its parent.
R2V video editing
Reference-to-video editing: adding a new subject to existing footage.

Key edit instructions
- Add a rider and motorcycle on the hillside at right.
- Keep the reference rider's look, gear and bike details.
- Accelerate, jump, land and ride on.
- Match camera perspective, terrain contact and scene lighting.
End-to-end video generation
One project, one complete package: planning, assets, shot prompts, generation, post and delivery.
Video-gen model training package
For video generation, image-to-video, shot generation and quality evaluation.
Character
Creature
SceneShots built from character, scene and creature references, with action, camera and sound constraints.
Agentic workflow package
For multimodal agents, creative agents and workflow orchestration. Keeps a reproducible process, media, raw data and tooling.
Blender 3D grey-box pairs
Reference video on top, the matching grey-box (blocking / layout) animation rebuilt in Blender below. Editable 3D motion and camera from 2D footage.
Character motion and camera moves recreated in Blender, paired frame-for-frame with the reference.
Basic single-person actions, continuous athletic motion, complex multi-person interaction.
Timing, key poses and framing match the reference; motion stays natural and continuous.
.blend · .fbx
animation.mp4
side-by-side.mp4 · readme
Gaming & simulation data
Gameplay video, control input and metadata in sync, linking observation, action and environment feedback.
Each session: screen capture with synced audio, plus button and stick events, timestamped.
| Ghost of Tsushima | GTA V | Elden Ring |
| Red Dead Redemption 2 | Cyberpunk 2077 | The Witcher 3 |
| Hogwarts Legacy | Fallout 4 | Horizon Forbidden West |
| Horizon Zero Dawn Rem. | Avatar: Frontiers of Pandora | The Elder Scrolls IV |
| Grounded / Grounded 2 | The Forest | Sons of the Forest |
| Palworld | Icarus | Astroneer |
| Crimson Desert | Final Fantasy XV | Dragon Age: Inquisition |
| Ghostwire: Tokyo | Sky: Children of the Light | Sable · Tchia · TerraTech |
Multiplayer: It Takes Two, Split Fiction. Customizable and growing.
- Key mapping and timestamped events
- Input linked to video frames and task logs
- Task metadata per session
Multi-camera game data
Coordinated multi-camera movement in one 3D scene, capturing synced multi-view video and camera poses.
Coordinated cameras
In high-quality 3D games, multiple cameras follow set paths, moving through and exploring the same scene together.
Strict sync & alignment
Multiple views recorded at the same instant; frames and camera poses aligned to the millisecond.
Three ways to work with us
Data solution design
Needs still to be scoped: define the data plan first.
Model goals, samples, existing data and constraints
Data schema, production standards and acceptance plan
Off-the-shelf datasets
Existing products fit: evaluate and license.
Use case, specs, volume and license scope
Matched datasets, field docs and license files
Custom data production
Task and specs are clear: run a dedicated production.
Task definition, samples, volume and acceptance rules
Pilot samples, batch data and QA reports
Let's build your next dataset.
Tell us about your multimodal training and evaluation data needs.